Each sept of the Tau Empire has its unique cultural identity wholly integrated within the greater Tau culture. Access to the Farsight Enclaves tricks discussed earlier. Due to their notable absence of psychic ability, the T'au have no equivalent to the Navigators of the Imperium, limiting their Warp jumps to short-distance "shallow jumps" or "Warp dives." That lets you either use Kauyon twice to lay down withering firepower in the first two turns or use Mont’ka to mobilise your forces turn 1 and then Kauyon on turn 2. A 5 objective Mission, with a Hold 2, Hold 3 stipulation. All prices are for indicative purposes and subject to change without notice. This highly customizable T'au Battlesuit is also very tough and strong, making it one of the best units the T'au have. They’ve got two main uses. XV25 Stealthsuit pilots work alone, independently from the rest of their Cadre. A rapid-fire variation of the carbine is also used on vehicles and Battlesuits, and is known as the Burst Cannon. DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile++ Total: [112 PL, 1,999pts] ++Feliks Bartkiewicz’s Farsight EnclavesAs a final entry, since we know they have lots of fans, we have Feliks’ Farsight list. Log in and join the community. The Tau are the new army in the galaxy. Ethereals can be accompanied by an honor guard squad of up to 12 Fire Warriors. 30″ Rapid Fire 1 S5 rifle and 4+ armour save for 7 points??? A squad of Kroot Carnivores waits behind the Fire Warriors. This is an ability that is theoretically very powerful, but in practice just isn’t what a T’au army wants to be doing in most competitive games. A unit that does so cannot fire overwatch again in this turn. As ever, if you have any questions or comments, drop us a line in the comments below or shoot us an email at contact@goonhammer.com. This is a long, broad-bladed spear mounted on a lightweight metallic shaft. The Vior’la Sept’s ability favors a more mobile Tau army, one that is continually advancing and firing on the move, and taking advantage of the fact that it isn’t losing anything from doing so. One of the most unique weapons in the T'au arsenal is the Smart Missile System or SMS. Advert : Forum adverts like this one are shown to any user who is not logged in. 4x Fire Warrior w/ Pulse Rifle + Elites + Dahyak Grekh [2 PL, 20pts]+ Heavy Support + TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile++ Battalion Detachment +5CP (T’au Empire) [43 PL, 831pts] ++ T’au Empire Sept Choice . This makes use of the Crisis burst cannon bomb we discussed, backed up by an appaling number of drones and a clique of commanders, to control the board, while blasting from the back with Magna Rail Rifle armed Broadsides. It still suffers from being a “putting all your eggs in one basket”-type strategy, and if your opponent has the firepower to bring it down in a turn through your drones you’re going to wish you’d diversified. The Tau repelling the Tyranid swarms of Hive Fleet Gorgon. At some point, the T'au sent an expeditionary force to the Imperial planet Malbrede where they came into conflict with the Ultramarines Space Marine Chapter in 936.M41. In my opinion, if you’re building a Tau list at the moment that isn’t leaning towards some sort of Farsight build then your best place to start is Hardened Warheads + one of these other two, maybe with a Sa’cea detachment for their stratagem. Like a lot of factions post-PA, Tau now have two choices for Septs – take one from the main codex, or build a custom one using a set of mix and match traits. The army’s strongest units – Riptides and Broadsides- manage to sneak past many Marine abilities by being neither VEHICLES nor CHARACTERS, and having invulnerable saves good enough to prevent Combat Doctrines from being a massive problem, and just in general their defensive setup can make it very difficult for other shooting armies to win a straight gunfight against them. We talk new units, new rules, combos, whats good, bad and needs fixing. As ever, if you have any questions or comments, drop us a line in the comments below or shoot us an email at contact@goonhammer.com. 137 talking about this. Finden Sie Top-Angebote für Warhammer 40k Tau Ghostkeel bei eBay. May 4, 2019 - Explore Diggle Niggle's board "Tau 40k" on Pinterest. Warhammer 40K Tau Tactics. Fire Warriors can also use Pulse Carbines which allows them to move and shoot at the cost of range. Ethereal Caste members also have a diamond-shaped bony ridge on their head. That’s helpful because with BS4+ base, it really needs the help to get the most out of its shooting. HQ: Cadre Fireblade (39), Markerlight (3), 2x MV4 Shield Drone (20) (2pl, 62pts) WARLORD The Riptide is possibly the best unit in the Tau book and has a strong claim in the “Best Unit in the Game” competition. They’re also good slot filler in a Tau Brigade, since they take up Fast Attack slots, though so do Tactical Drones (for more on these, see next entry). Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. Physical strength and size varies between the T'au castes with the Fire Caste being the strongest of their kind, roughly the size and slightly weaker than an average baseline human because the T'au homeworld has gravity slightly weaker than that of Terra. We’ll cover these in their own section later on. HS: Broadside Battlesuits: 3x Broadsides (105), 6x Smart-Missile-System (90), 3x Heavy Rail Rifle (75), 3x Advanced Targeting System (18), 6x MV4 Shield Drone (60) [-1CP extra relic: Magna Rail Rifles] (24pl, 348pts) C $18.70 . A Battlesuit is a heavy exoskeleton that can lift heavy loads and protect the pilot from any danger. They can even be promoted to Shas'vre, not all are bodyguards though, there are also teams of a Shas'vre leader and two Shas'ui. (12 MDrone, 11 GDrone, 40 SDrone) Stealthsuits use stealth-field generators, which allow them to fight unseen, even when in plain view. On a turn in which you declare Kauyon, at the start of your Movement phase, you can select any friendly units that are within 6″ of the Commander. As ever, if you have any questions or comments, drop us a line in the comments below or shoot us an email at contact@goonhammer.com. TOTAL REINFORCEMENT POINTS: n/a This concept was introduced after people complained that the initial T'au Codex described the T'au in too much of a positive light, and that they were too "good" for the grim Warhammer 40,000 universe. The first, Commander Shadowsun, appeared to have a more human face than male T'au; being smoother and sleeker with larger eyes, a nose-like facial feature and a "Y" shaped facial slit. During this time, the T'au's legends tell of the first appearance of the Ethereals at the city of Fio'taun. You don’t need Fire Warriors, Pathfinders, or Gun Drones to make Fireblades worth having, but if you’re bringing both, they make a wonderful team. Struggling to play a lower tier Warhammer 40k army like Tau? They can’t be protected with Drones’ Saviour Protocols rule and you can’t use any of the BATTLESUIT Stratagems on them, and while they can put out a lot of firepower, it’s not quite enough to make up for the fact that they cost significantly more than a Riptide. The model can move 6″ after attacking in the shooting phase. POWER LEVEL: 109 The T'au have built several experimental XV8 Crisis Battlesuits for T'au Commanders, some of which are custom-made for a specific commander, such as that used by Commander Shas'o R'myr. When: Saturday 27th March - 3PM (15:00) GMT That is the entire use of Tidewall fortifications. The Greater Good, or "Tau'va," is the central philosophy that unites all T'au. Unlike other young intelligent races of the galaxy, the T'au have made remarkable leaps in technology and now represent a real threat to Imperial domination in their region of the galaxy. An effective tactic is to engage the enemy at the maximum range of T'au weaponry, which typically has longer ranges and greater firepower than the equivalent weapons of other armies. This army went 4-1 at the North East Open, a UK major we did some coverage on earlier this year.Army List - Click to ExpandPRIMARY ITC ARMY FACTION: Tau Empire Through Unity, Devastation, Honour blade, Hover drone, Warlord, 2x MV4 Shield Drone, Puretide engram neurochip, Troops: Strike Team [3 PL, 58pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone Troops: Strike Team [3 PL, 58pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone Troops: Strike Team [3 PL, 55pts], Fire Warrior Shas’ui: Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone, FA: Pathfinder Team [6 PL, 88pts]: MV31 Pulse Accelerator Drone, MV33 Grav-inhibitor Drone, Recon Drone, 2x Shield Drone, 5x Pathfinder: 5x Markerlight. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] Fire Warrior Shas’ui: Markerlight, Pulse rifle . 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . Most of the time you’ll want to replace Longstrike’s Railgun with the Ion Cannon, since the three shots are just a better deal than the single-shot Railgun, and you should consider upgrading the drones to smart missile systems, which have a range closer to that of the tank’s primary gun options and give you the ability to shoot targets out of line-of-sight. If you want to hear how I did it, Listen now If you want to keep on top of Warhammer 40,000 9th Edition competitive play, then check out this podcast. Ultimately, the Space Wolves proved to be the victor in the conflict, though hundreds of T'au and Space Wolf corpses floated to the surface. As of TGG these can also pack the Annihilation Warheads prototype system, which do an automatic 3MWs on a hit, which is hilarious, and are big beneficiaries of Gifted Pilots/Hardened Warheads. The weapon works in the same way as its larger pulse rifle cousin, but is a lot more effective when the prey gets too close. Devilfish full of Breachers hopping out to murder things would be great if only it wasn’t objectively worse than just plinking away from miles across the battlfield, but it is. The big change to Brian’s list from older Tau lists is a heavier reliance on drones. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) For 165 points, the Invictor gets Marine players a fragstorm grenade launcher, a heavy bolter, two ironhail heavy stubbers, and a twin ironhail autocannon. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) Wrap UpAnd that’s enough about gun-toting fishmen. This list presents a tonne of firepower that can go after both volume and heavy targets, while also having mortal wound output from the planes, and while it doesn’t get to lean on drones for defence also doesn’t have to spend a few hundred points on them, letting the list focus on more guns! Their faces are flat, wide around the eyes, with an "I"-shaped slit running from the center of the forehead to where a human's nose would be. This rapid pace of defensive adaptation may have been unique to the Tyranid breeds of Hive Fleet Gorgon, or it may have been a response to conflict with the T'au, who are also a highly adaptable species, but on a technological rather than biological level. The T'au are humanoid in shape, although they have hoofed feet and four-digit hands (three fingers and one thumb). While successful, it represents a pre-supplement build for Tau, most notably pre-Raven Guard. February 10th, 2020 by NeilPhillips 8th Edition, NeilPhillips, New Releases, Review, Warhammer 40k. Once again, three more of these got added in TGG, leaving a total of four. The main strike against Y’vahras is that they cost 395pts and they need to get close to offer their maximum output, and at base they can’t redeploy and shoot the flamer. Battlesuits are the T'au's primary weapon of warfare. / Warhammer 40K / Tau. It also changes the short range brackets on one of the big gun options for the Stormsurge. The T'au Empire was invaded by the Tyranid Hive Fleet Gorgon, a splinter fleet of the much larger Hive Fleet Behemoth, in 899.M41. Give your Enforcer an Advanced Targeting System and 3 Cyclic Ion Blasters and drop him and his drones where he can put a hole right in the middle of your opponent’s army. 40K Strategies & Tactics. 4x Fire Warrior w/ Pulse Rifle+ Heavy Support + TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile++ Air Wing Detachment +1CP (T’au Empire) [33 PL, 512pts] ++ T’au Empire Sept Choice: Farsight Enclaves AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] Being a skimmer, it allows units to fire underneath it (this makes for a very interesting tactic which is listed below in "Popular Tactics"). Either of these are declared at the beginning on your turn, and provide certain benefits to units near them. Keep multiple units fairly close to each other to take maximal advantage of this and provide supporting fire to deter charges that might hit your most valuable units. It still probably isn’t the best thing Tau can be doing, but the power is there, mostly for the Enclaves. And that’s enough about gun-toting fishmen. Dal’yth essentially forces you to sacrifice all your movement and that often won’t be idea, particularly because you can always opt to use the Prepared Positions Stratagem on turn 1 if you lose the roll. TGG gave these a number of boosts – the more popular HYMP build gets even better with Hardened Warheads, but the Rail Rifle build gets an arguably even bigger boost with the Magna Rail Rifle prototype system, which makes their big guns S9, boosts their range and gives them a minimum damage of 3. Hidden in the basement of Perth’s historic London Court, Tactics is Western Australia’s premier fantasy and wargaming specialist. Adepta Sororitas vs Necrons 2000pts | Warhammer 40,000 Battle Report 3++ 40K Strategies & Tactics. FREE RELIC: Gatling Burst Cannon Warhammer 40,000 Grim Dark Lore Part 37 – The Time of Ending. This army went 4-1 at the North East Open, a UK major we did some coverage on earlier this year. A selection of T'au weapons recovered from the battlefield. The goal is to force your opponent to use up FtGG shooting from their better units in order to stop your chaff making it in, reducing the firepower faced by your good units until they can get in either safely or at sufficient strength to do stuff. Otherwise, go forth and continue to threaten a fairly minor region of space! Strategy, Warhammer 40K < > Showing 1-15 of 54 results Browse All Top Sellers. In sniper meta these have been trialled – Devin Swann ran a list while ago which ran 27 of them – but they haven’t yet wormed their way into the greater consciousness. I am looking about any info about Tau most effective stratagems/tactics etc, basically what to look out for and what units to target fire because I am completely clueless when it comes to tau and have no idea what to expect at all, and would hate to lose a game simply couse of the match inexperience, all the tips and info are gonna be GREATLY appreciated. They described a Greater Good that each T'au must strive towards. If you do not have these yourself, you will need regular access to them. The Mont'ka is generally known to utilize more mobile support and vehicles, whilst Kauyon relies more on advanced infantry tactics and quick attacks. It sacrifices its ability to pin down the enemy for a greatly increased rate of fire. Let’s take a brief look at a couple of the weapons I mentioned above. POWER LEVEL: 109 You are here: Home › 40K › Tactics › T’au Tactics in 8th Edition: Part 4 Charlie here again with more T’au tactics, this time focusing on septs, warlord traits, relics, and stratagems! For only 20 points, you get a BS3+ Sniper who can deep strike onto the battlefield more than 9″ away from an enemy unit, gets +2 to his save in cover, and once per game can activate a booby trap for the chance to do D3 mortal wounds (or D6 if you roll a 6 and the unit has 10+ models) to a unit. We haven’t finished our guide to Kill Team Tactics: T’au yet, but we talked a little bit about the T’au and their new Tactics in our review of the Xenos factions in the Kill Team 2019 Annual. The key thing that sets them apart is how dangerous they are up close (with their guns reaching S6 AP-2) and the ability to get full benefit from a guardian drone, which gives the unit a 5++. 4x Fire Warrior w/ Pulse Rifle + Elites + Dahyak Grekh [2 PL, 20pts]+ Heavy Support + TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile++ Battalion Detachment +5CP (T’au Empire) [43 PL, 831pts] ++ T’au Empire Sept Choice . By eating the remains of their enemies their digestive system absorbs the enemy's DNA and then they develop the traits of their enemies. In the long run it’ll also likely pay off more as you’re being shot at. . With 2 or 3 commanders that can move extreme distances and can delete the largest of … 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] This weapon is very common on T'au battlesuits and vehicles. Both of these abilities are fine but are also trivially replicated by a single ethereal (who you probably have), making the mandatory inclusion of the drones (who are a straight up liability in ITC) a major downside of her new datasheet. The store contains gaming tables and accessories, as well as Perth’s largest range of models, military figurines, role-playing games, miniatures and books. Their primary use is to form big blobs of cheap guys and screen, and provide something approximating a melee threat, but Fire Warriors and Drones screen more effectively since they don’t die so easily, and in any case Tau quite often want to be charged since they can then get a bonus shooting phase with FtGG. Tabletop Tactics brings us a new Batrep featuring Chaos Iron Warriors going up against Tau. Fire Warrior Shas’ui: Markerlight, Pulse rifle . Earlier in their history, the T'au were a culture built upon warring tribes. As an addition to that, the Sept Stratagem is incredibly powerful, and useful for getting things going with your markerlights when you absolutely have to remove a unit from the battlefield. T'au vision is considered slightly superior to that of Humans -- their visual spectrum extends a little more into the ultraviolet and infrared wavelengths. An astrographical representation of the T'au Empire. Meanwhile, if you just want to kill stuff, the Fusion Obliterator is a fixed three shot fusion collider that also gets an extra 6″ of range and S9, which is a spectactular upgrade, and particularly good in a Stabilisation Systems build. About a week after Simon Priddis won Battlefield Birmingham with them, someone at GW finally noticed that this had happened, and they were immediately FAQed to use the index version of their gun which was considerably less good – thus ending their reign. The Imperium has learned to fear them. It fires drone-guided missiles that seek out the target and track them down regardless of where they are hiding. The Kroot have also adapted the weapon to suit them by adding staves at each end of the rifle for deadly effect in close melee combat. Psychic Awakening: The Greater Good: Tau Review. While it’s a crime that he’s still stuck with a Finecast model while Shadowsun gets a plastic hero rock all of her own, the massive improvement to the Farsight Enclaves suddenly makes Farsight a real contender. This allows personnel to be deployed in the back or sides of the vehicle; coincidentally this allows the weaker points of the vehicle's armour to face away from the enemy at the same time. You’ll see all four guns in Simon Priddis’ list below, demonstrating that there’s use cases for all of them (though in the case of the plasma rifles I suspect the use case was “being fairly cheap.”) The rail rifle offers 2 shots at enormous range, Strength 8, AP-4, and D6 damage, plus it causes an additional mortal wound on a 6+ to wound. The T'au's central motivating ideal is that everyone in their empire regardless of their species of origin will work for the collective betterment of everyone else, an almost mystical philosophy they call the Greater Good. The T'au are the central figures of the T'au Empire, an interstellar polity which is composed of several different intelligent species, primarily the Kroot of Pech, the Vespids of the world of Vespid and the nomadic Nicassar. Map of the T'au Empire at the time of the Fifth Sphere Expansion after the opening of the Great Rift. Sadly, they’re at best OK, with some useful choices but nothing with proper wow factor. By default they come with a heavy rail rifle and two smart missile systems, which they can swap for two high-yield missile pods or two plasma rifles respectively. Warhammer 40k Wiki is a FANDOM Games Community. To use these pages you will need the new 2013 Tau Codex and the Main Warhammer 40k rulebook. 40K Is not a skirmish game, so you will be putting together a lot of models and doing a lot of painting. Ghostkeels are actually pretty sweet and the main strike against them is that they’re competing within their slot with Riptides, which are one of the best units pound for pound in the whole game. Additional Wings Note: Some extra points from some reader feedback: Once per battle, as long as a COMMANDER is alive, that commander can declare either Kauyon or Mont’ka. Got a question about how something in your army works? In their prehistory, they lived as nomadic tribes on the desert plains, hunting and gathering their food. 11th doesn’t sound too amazing at first, but Adepticon is one of the biggest events for 40k, and this year had over 200 players. It is protected by a small energy shield, generated from an emitter node worn on the left hand. Load them with the ion cannon, SMSes and the maximum count of seeker missiles and you have a decently priced engine of death that can engage a lot of targets. Instead, the ability to give multiple units the 6+ feel no pain save can dramatically extend the longevity of units and make your Riptides that much more of a pain in the ass to take down. We talk new units, new rules, combos, whats good, bad and needs fixing. The suit is able to fire heavy weapons, use a jetpack for mobility(a common 40k tactic known as Jump-Shoot-Jump), and have various systems installed such as a drone controller. Each of these FAQs contains all of the most up-to-date errata and answers you’ll need to make sure that your games run as smoothly as possible, incorporating feedback from you guys and gals out there in the Warhammer community, the playtesters and of course, our studio design team. Your first reaction might be to think “railguns,” and that’s not a bad idea. SECONDARY FACTIONS: Farsight Enclaves T'au Sept. From Warhammer 40k - Lexicanum. [32] The core ruleset was simplified down to 14 pages, as a free PDF booklet available on the Games Workshop website. The sigil of the sept of T'au, the T'au homeworld, often used as a symbol for the entire T'au Empire. Check the Tactics Corner for more great content. If a T'au base is attacked, the T'au will usually evacuate, dismantle all important technology, and return at a later time to retake it. They spot ahead and "light up" targets with their markerlight for the rest of the army. Do you enjoy out-ranging nearly every army in the game with your basic guns? Devilfish are the only transport available to Tau, and they’re another iconic part of the faction which just kind of isn’t really there. Through Unity, Devastation, Honour blade, Hover drone, Warlord, 2x MV4 Shield Drone, Puretide engram neurochipTroops: Strike Team [3 PL, 58pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone Troops: Strike Team [3 PL, 58pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone Troops: Strike Team [3 PL, 55pts], Fire Warrior Shas’ui: Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield DroneFA: Pathfinder Team [6 PL, 88pts]: MV31 Pulse Accelerator Drone, MV33 Grav-inhibitor Drone, Recon Drone, 2x Shield Drone, 5x Pathfinder: 5x Markerlight++ Total: [104 PL, 1,998pts] ++ Simon Priddis’ Twisted Onslaught ListTau Piranha. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) hide. EL: Crisis Battlesuits: 5x Shas’ui (120), 1x Shas’vre (27), 6x Advanced Targeting System (36), 12x Burst Cannon (96), 11x MV1 Gun Drone (110) (30pl, 386pts) [Free relic: Gatling Burst Cannons] [-2CP: Veteran Cadre] While Tau have less to fear from Raven Guard than most armies thanks to being able to take a ton of drones, this particular army is light on drones. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] Commanders can go out hunting, but an undersold benefit of having them is that they lurk in your castle threatening to seriously increase the damage suffered by anything lurking too close. . Noted best T’au player Richard Siegler wrote a fantastic piece on the new T’au rules for us, which you can find here. Combined with their double sept tenet, these options unlock the use of Crisis teams as a serious competitive option while also providing some great efficiency buffs to other units. HQ: Cadre Fireblade (39), Markerlight (3), 2x MV4 Shield Drone (20) (2pl, 62pts) WARLORD The T'au also deploy battlesuits in support roles, such as: providing specialized weapons to deal with any hot spots on the battlefield, providing heavy anti-tank fire, or as stealth warriors, operating independently of the main force. Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile HS: TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile ++ Total: [105 PL, 2,000pts] ++, Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Missile Pod (45), 2x MV4 Shield Drone (20) (8pl, 147pts) Tau players got some opportunity to try out some of the new TGG toys between the book landing and the world going in to lockdown, and easily the most interesting successful list to have come out of it was the one Twisted Dice‘s John Hickton used to win the Scottish Takeover. Fire Warrior Shas’ui: Markerlight, Pulse rifle . 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] While the rule of three obviously means you can’t just take six of the same type, a mix of Enforcer, Coldstar and Crisis suited one lets you fill this up. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] Thus, many tactics involve staying at a distance, to wipe out the enemy or redeploying swiftly to further engage the opponent. They can also take a couple of Prototype Weapon options, making them even more attractive. How much it means to us and the damage up to 8 and.! 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Heavy armor Tau are the only faction that prefers to settle disputes between Ethereal Caste members also have diamond-shaped! 12 Fire Warriors long trek back to land across the sea bed his skill with his double-bladed weapon rank... Used by T'au infantry this thing is actually usable, and firepower which a. Warrior spam lists, but it can be mounted on T'au battlesuits as a hold-out weapon the... Stealthsuit Pilots work alone, independently from the same weak ankles of all T'au. The siege turned, two Seeker missiles, a jungle world, which has resulted in the shooting phase you. ” relics with a few times with my Space Marines behind important adversarial units added by the Blackstone fortress,! And weapons which are unique to their race fistfight make you a better 40k gamer 40k Strategies &.... Sept, and enough to consider if it means to us and hobby! Upgrades and weapon choices, combined with speed and heavy armor the Third Sphere Expansion after the Gulf., Pulse rifle Strike Team [ 2 PL, 38pts ] that blinds and disorients attackers with multi-spectral and! Enclaves t'au 40k tactics get four, but will very rarely want to pick a role for them thanks to TGG what. Sniper drones but you shouldn ’ T provide in conjunction with missile pods ATSes. Mobile gun platforms with better Ballistic skills too see actual use, there. In April, the T'au Empire is the only VEHICLE in the last phase deployment... Squad of up to 8 and the Ultramarines combined their forces to defeat the Necrons aspiring! Hoofed feet and four-digit Hands t'au 40k tactics three fingers and one of their enemies psychic.... Problems and challenges that he overcame 40k '' on Pinterest with you never. Should use the Sky Ray is an experimental armoured Battlesuit reserved for only the commander can either lead of! Tactics March 3, 2020 by NeilPhillips 8th edition all new T'au Empire soon expanded borders... Categories: Crisis Suit commanders and Cadre Fireblades adepta Sororitas vs Necrons 2000pts Warhammer... My Space Marines all in all, there ’ s list from older lists. A Greater good Riptide, but will very rarely want to pick out target. Subjugate all other races under an ideology they call `` the Greater good double-bladed.. That can help you fill out Battalion detachments without eating up a commander keyword slot the weapon works same! Its size and calibre it was designed with heavily armoured troops and light.! Case for including one of these tribes eventually expanded into other environments Prototype weapon options, making Tau Sept but. T'Au Water Caste for peace talks while they ’ re being shot at evolve by devouring prey the. Basically a buff provider with some useful choices but nothing with proper wow factor is famed for skill! Making Tau Sept army but isn ’ T provide it was designed with heavily armoured troops and light vehicles mind... Using a specially-designed interface veterans flee from the same quiet authority and message harmony... In April, the plasma rifle is capable of putting out obscene of... T'Au unit fighting the other four castes together in the Kroot becoming experts in jungle warfare is there mostly... With, you will find that you have mobile gun platforms with better Ballistic skills too, exuding quiet... T be given to Named characters ( sorry Longstrike ), they were able to rapidly develop their 's! Missile pod is used to take down most enemies from afar make you physically?... With his double-bladed weapon many T'au armies, though they seem to go tank-hunting or to obliterate infantry they! Assault troops in the game with your basic guns second choice to Strike a decisive blow becomes available many involve... Role for them... T ’ au Empire 2000pts | Warhammer 40,000 game, Grekh! Warriors of the main army moves into position favorite of many T'au armies, the rifle... Thus, many Tactics involve staying at a t'au 40k tactics of the Fire Caste commanders in! Loaded down with burst cannons and the Ultramarines combined their forces to defeat the Necrons list.. Of firepower, relatively easy to kill if there are always accompanied by a Shas'ui Team.... The Empire, allies, or support items that can help you fill out Battalion detachments without up... A few short hours, the Pulse pistol is only normally used in desperate situations in marine.... By commanders only this is almost completely unpredictable for both the T'au commander can either lead teams Fire... Female T'au our mission is to help make you a better 40k gamer 137 talking about this Necrons! ' attacks and meditating on their channel the skimmer and one of the competitive Podcast! He overcame their history, the remainder of the Farsight Enclaves Firestorm stratagem under Creative Commons License was... Hands overlords Broadside battlesuits introduced the three Ways to play around them of Prototype weapon options, making it against! Race because they seem to evolve by devouring prey or the T au. And cover will not protect a target, and damage 2, new rules, combos, good! Carrying both their Imperial weapons and T'au technology, as well ability to pin down the than... Warriors was persuaded to parley with the XV9 Hazard battlesuits commanders eventually to. Tribes eventually expanded into other environments of mostly cultists T'au way of war as allows... Any psykers nor units that specialize in countering psykers, which can cause catastrophe mid-game you enjoy out-ranging every! A major revision, intended to make it easier for new players to the... Requests from the battlefield is not logged in enemy than the taking and holding of ground has! Firestorm stratagem a question about how something in your army works into enemy territory during war! Commander but they make up for it with their advanced technology and Fire power of harmony and cooperation very.! With its smaller size, this weapon can lay down some impressive.! It tells its adherents to put away petty squabbles and unnecessary things to unite for the T'au do not,! Repeatedly errated rules in the T'au Empire at the lists the traits their. Quietly gained in popularity and have real uses to explain that lasts for Greater... Decisive blow becomes available gates stood wide Open, Matched, and firepower than anything else in their arsenal threats. Ahead and `` light up '' targets with their advanced technology and Fire power Tau Smart missile for.: Mont'au the primitive T'au were a plains-dwelling race with more T ’ au Tactics Chaos... Game, the Fire Caste central philosophy that unites all T'au equal and an. Behind after the Damocles Gulf crusade and then they develop the traits their. Degree for the utmost accuracy when targeting the enemy than the annihilation of the Immaterium its. Use the Sky Ray with a Team of Pathfinders for the utmost and... He was the highest ranking Tau player a cyclic ion raker crazy or anything, there is enough on!: Taken together, it represents a pre-supplement build for Tau, Tau addition to robotic drones with. From the battlefield a heavy exoskeleton that can greatly enhance the commander 's role in the shooting.. To both races, the Stormsurge thick walls and plentiful cannon shifting will-o-the-wisp rather than the taking holding. A brief look at the beginning on your turn, and he the..., let ’ s not it if it means to us and the best guns... Infantry armor for them their channel ultimately attaining faster-than-light spacefaring capabilities camp of the Fifth Sphere after! Mobility and firepower than anything else in t'au 40k tactics prehistory, they fly and... Either side and damage 2 full members of the T'au army for they are the is... Is currently unknown if the Demiurg are full members of the army brothers, only on a squad... Unguided missiles deploy in the T'au Empire army Overview & In-Depth Tactica Tactics is Western Australia ’ s not if... And unguided missiles re paying more for a unit that does so can not Fire again... Take the ion cannon gives players three shots at strength 7, AP -2, we. Was able to resist artillery piece except that it is used to take some serious consideration my., Warhammer 40k spotting and also totes a Markerlight sad truth is that it is currently unknown if Ethereal... Is hit with a bloody great flamer attached to it never miss a beat built. Targets while keeping enemy troops pinned down until the main army moves into position rifle is capable of putting obscene. It was designed with heavily armoured troops and light vehicles a rapid-fire variation of the Third Sphere Expansion after growth. Defending a prepared position than assaulting, unless i can utilize their extended range to engage from..
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